This allows you to fly quickly between the different heights that power-up capsule providing enemy formations will appear at, but it's not necessary if your timing is very tight. When starting off with no power-ups, it's a good idea to start with one Speed-Up.Choosing the best selection depends on your playing style and the stage that you are about to encounter. When the time period ends, they will return to their original behavior and you can activate this behavior again.Ĭhoosing which power-ups to take, and in what order, is an essential part of the strategy when playing Gradius II. If you select it, your Options will stop using the traditional follow behavior, and rotate around the Vic Viper for a limited period of time. Unique to this version of the game: if you activate all four Options, the word "Option" remains on the power meter. Therefore, the more Options you have activated, the more aggressively the enemies will attack you. However, the enemies attack you with a firepower that is proportional to your perceived threat. You can activate up to a maximum of four Options. Small adjustments to the ship's position causes the options to similarly adjust themselves. The Options typically follow your ship in a snake like way, trailing behind in the ship's previous positions. Options are primarily used to increase your offensive power, but they can also be used to safely destroy objects in positions that the Vic Viper cannot proceed to. If the Vic Viper powers up, so do any of the Options. This ball, known as an Option, contains every bit of fire power that the Vic Viper ever has. When you activate an option power-up, a small orange ball begins to follow behind your ship. The next set of missiles will not be fired off until all of the previous missiles have dispersed. Only one set of missiles can exist on the screen at one time. After you activate a missile power-up, the Vic Viper (and every Option that you have) will fire the type of missile you have selected. They are the only power-up that is unique in each of the four different power meter arrangements. There are more Missile options than any other weapon in the game. Do not select a faster speed than you are comfortable handling. Every player has a speed at which they are most comfortable guiding the ship through obstacles. Doing so will cause a condition known as "over control," which occurs when the ship moves too quickly for you to make meaningful adjustments to its position in space. However, you should not apply this power-up to its maximum ability. The Speed Up power-up can be selected eight times before it depletes. The more Speed Ups you apply to the Vic Viper, the faster it can fly around obstacles and enemies, or line up with oncoming enemy crafts. Speed Up naturally increases the speed at which you may maneuver your ship across the screen.
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